@startuml
sprite $file_upload [48x48/16] {
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}


!define MATERIAL_FILE_UPLOAD(_alias) ENTITY(rectangle,black,file_upload,_alias,MATERIAL FILE_UPLOAD)
!define MATERIAL_FILE_UPLOAD(_alias, _label) ENTITY(rectangle,black,file_upload,_label, _alias,MATERIAL FILE_UPLOAD)
!define MATERIAL_FILE_UPLOAD(_alias, _label, _shape) ENTITY(_shape,black,file_upload,_label, _alias,MATERIAL FILE_UPLOAD)
!define MATERIAL_FILE_UPLOAD(_alias, _label, _shape, _color) ENTITY(_shape,_color,file_upload,_label, _alias,MATERIAL FILE_UPLOAD)
skinparam folderBackgroundColor<<MATERIAL FILE_UPLOAD>> White
@enduml